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Build 1
Nov 12, 2006 17:58:34 GMT -5
Post by Shadow03 on Nov 12, 2006 17:58:34 GMT -5
The very first build! For those of you who came here from my old forum Capcom X, you probably remember the very first demo I released for MMBNBCTOnline. It was made using RPG Maker 2003 and it was also a battle system demo. Well this one is much better than that one. What you can do So far all you can do is move around and shoot. You can also press F1 for information on the demo Known Bugs I am not sure if this bug will appear for you guys. When I play the demo, I cannot see any of the backgrounds, but that is because I am using an old laptop to play it. Let me know if this happens to you guys. What will be in the next build The next build will have chips and hopefully health. There will also be a few more features that this build doesn't have. With no further introduction, I give you the demo... You can download it HEREWell what do you guys think?
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Build 1
Nov 12, 2006 18:16:37 GMT -5
Post by NovaMan XP on Nov 12, 2006 18:16:37 GMT -5
Nice! I like it, soon you should have MegaMan do his warp animation when he moves, but so far its awesome. Is it possible to kill the other MegaMan? And also, I saw my banner in the load up!
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Build 1
Nov 12, 2006 18:24:08 GMT -5
Post by Protomegabass on Nov 12, 2006 18:24:08 GMT -5
Its awesome!! I can't wait for the next demo with the custom gauge and the health and then I shall kill the other MegaMan
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Build 1
Nov 12, 2006 18:31:45 GMT -5
Post by Shadow03 on Nov 12, 2006 18:31:45 GMT -5
I'm glad that you guys liked it. But the next release will be MUCH better. Here is a full list of the features of Build 2.
A few chips along with a working custom guage MegaMan will warp when he moves Music and sound effects Voice overs for when MegaMan shoots Both players will be able to attack and kill eachother Hopefully a better looking battle arena Health Hopefully a charge attack
That's it. Expect that build in a week or so.
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Build 1
Nov 12, 2006 18:48:51 GMT -5
Post by NovaMan XP on Nov 12, 2006 18:48:51 GMT -5
Voices? Will you be using the voices from MMBN5 DS, or will you have people voice act for the game?
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Build 1
Nov 12, 2006 18:53:49 GMT -5
Post by Protomegabass on Nov 12, 2006 18:53:49 GMT -5
Sweet wait when will Build 2 come out
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Build 1
Nov 12, 2006 19:18:19 GMT -5
Post by Shadow03 on Nov 12, 2006 19:18:19 GMT -5
I have people doing voices for me. Right now they're just doing simple effects like hah.
But I do plan on having voices for the talking.
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Build 1
Nov 12, 2006 19:31:15 GMT -5
Post by AreaMan on Nov 12, 2006 19:31:15 GMT -5
Would that mean that us with navis, could do our own voices for our netops.... if we have a mic on our computer?
Also, I noticed that when you move on the arena, you jump about a pizel forward everytime. I know it's not completly noticable, but fixing it would add a nice touch. Great job though!!!
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Build 1
Nov 12, 2006 21:22:18 GMT -5
Post by Shadow03 on Nov 12, 2006 21:22:18 GMT -5
What do you mean by a pixel forward?
And unless it is possible to make a headset compatable with Game Maker, there is no way you can make the voice for your character everytime you chat.
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Pyroman.EXE
MegaMan Fan
My navi Pyroman owns Bass
Posts: 160
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Build 1
Nov 13, 2006 11:39:36 GMT -5
Post by Pyroman.EXE on Nov 13, 2006 11:39:36 GMT -5
i can do some voice acting if you need an twelve year old kid voice?
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Build 1
Nov 13, 2006 16:03:28 GMT -5
Post by AreaMan on Nov 13, 2006 16:03:28 GMT -5
I mean voiceovers. And I also mean when you move on the battle arena, everytime you move forward, MegaMan jumps a little bit ahead of the last panal. I don't know though, it might just be me.
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Build 1
Nov 13, 2006 17:38:15 GMT -5
Post by Shadow03 on Nov 13, 2006 17:38:15 GMT -5
Turtleman I can use you for kid npc voices, but I'll talk more about that later.
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Build 1
Nov 13, 2006 22:57:10 GMT -5
Post by theend on Nov 13, 2006 22:57:10 GMT -5
amazing simpely amazing
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Pyroman.EXE
MegaMan Fan
My navi Pyroman owns Bass
Posts: 160
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Build 1
Nov 14, 2006 14:39:32 GMT -5
Post by Pyroman.EXE on Nov 14, 2006 14:39:32 GMT -5
No Problemo Shadow03 always ready
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Build 1
Nov 15, 2006 19:57:10 GMT -5
Post by seanmasters on Nov 15, 2006 19:57:10 GMT -5
how thats awsome cant wait till next demo
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